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Analysis to Skills of ESO Templar and Dragon Knight and the Battle Experience
I've seen a lot of ESO videos and researched ESO guides. I have many ideas about the game. Now, I want to share them with you. I created two level 16 classes; one is Templar who are equipped with a bow or a two-handed weapon; the other is Dragon Knight who use a dual weapon or a sword with a shield.
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Analysis to the Templar’s skills
Puncturing Strikes -The main attack skill. You can move and turn while you cast the skill. So it is flexible and has high damage. As to the advance branch of Puncturing Strikes, I choose to add attack range. The skill is cool to slay monsters and upgrade.
Piercing Javelin –The high consumption of Magicka. Its damage is just so-so. Its advance branch is to add falling effect, which is powerful to be a strong player. The other branch is worse with low damage.
Focused Charge –Range and the high consumption of Magicka. Its damage is not bad. You can find it if you are the class with swords and shield. So far, there are three attack skills to rush. However, they all have a weakness, which is that your character will be hindered by uneven terrain.
Sun Fire –The powerful skill. It has the medium consumption of Magicka, high damage and 28-meter attack range. It can be called a masterstroke in terms of its strong tracking thought its ballistic is slow.
Solar Flare –The 28-meter attack range and the low consumption of Magicka. It is a single projectile with high damage. One hit can make enemy to lose lots of Health, but it need 1.5 seconds charge which can reduce its power. The advance branch can reduce target’s healing ability. It is good to use in PVP as well. Its other branch seems a different skill, which has 8-metre AOE, damage reduction and instant release.
Backlash –The low consumption of Magicka. The skill can strengthen output. It can accumulate all damage from enemies for 6 seconds and then flashily release its damage.
Restoringlight Series is about all sorts of adding Health auxiliary, which is not suited to me. Thus, I do not talk about it here.
Analysis to Dragon Knight
Fiery Grip –The main skill of Dragon Knight. With the high Magicka consumption, it is not used to kill monsters. It is terrible to be drew into a group of monsters as you cast the skill.
Searing Strike –The quite low Magicka consumption and quick casting speed. You can use it at random. It has heavy damage but requires 8-second DOT.
Fiery Breath –A cool AOE skill with the medium consumption of Magicka. It is low damage and needs DOT. The DOT time of Searing Strike and Fiery Breath can be superimposed.
Lava Whip -The medium Magicka consumption and low damage. I’ve not got it and just saw it in a video. For the date about the skill, it seems a good skill. I think Lava Whip is the skill for outputting Dragon Knight.
Stonefist –The main control. It is the strongest skill with little damage and high Magicka.
Molten Weapon –As to buff, it is no good.
Obsidian Shield –A neglected skill. It is powerful to build a shield immediately. The defense of the shield is as high as what healing knights use Magicka to make within 2 seconds.
The battle Experience
Finally, I share my strategy. Although most of ESO skills are released instantly, the convergence between skills has obvious interval like common attack skills. The shortest interval time is about 0.7 second; the longest is 2 seconds. There are details I found:
-Personally, I consider that Templar is the best choice for Archer. With Puncturing Strikes and Sun Fire, it is convenient for you to remotely attack.
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