World of Warcraft Classic Server About Itemization Plans
For those who want to get more vanilla World of Warcraft experience, "World of Warcraft: Classics lists the initial details of how projecting will work." The goal is to create an original arc similar to the first launch of World of Warcraft. Progressive experience. Retro Server will bring players back to Game Patch 1.12 from 2006, "Although some items progress from one patch" to another (for example: Angry Helmet), if you need wow power leveling service, player can again Warcraft grows together when wow classic coming.
However, the original game player found that when new things were added to the loot table, “consciously strive to provide chasing equipment and/or provide new targets for players who have exhausted the existing reward structure.” However, the classics will not this circumstance occurs. All projects will be set to V1.12, and although new content will be added over time (similar to raids and dungeons), the loot table will still reflect the original launch.
For example, the Level 2 Warrior's Helmet of Fury initially possessed the spirit and agility, as well as the critical strike chance. In Patch 1.5.0, the statistical budget at the helm becomes Stamina, Strength and Defense, and elemental resistance. Then in patch 1.7. In 0, the amount of defense at the helm is reduced. In Patch 1.8.0, the 5-piece set bonus with the helm was fixed for use with Whirlwind, and in 1.9.0 it gained a better look through the art update.
WoW Classic will only include the last version of the project as it exists in our reference version: 1.12. Fans may ask why to distinguish between adding new projects and modifying existing ones along the way? When new items are added to the loot table, you will often see deliberate efforts to provide catch-up gear and/or provide new goals for players who have exhausted the existing reward structure. For example, in the original World of Warcraft, some projects were added to allow players to quickly prepare Ahn'Qiraj without having to spend months at Molten Core and Blackwing Lair.
Changes to existing projects in the patch usually indicate that the original design team will respond to the way the player plays the game. Their main goal at the time was to make the rewards more relevant and exciting. Developers realize that the spirit may not be the ideal attribute of the warrior raid set helm *, which is an example of this change.
Recreate and then re-repair each major error that affects progress. There are many unknowns in the original version of Warcraft. The first guild to reach Nefarian took their initial test to test their different ideas and tried to figure out what conditions they would have in the first part of the battle (beating 40 drakenes). For a long time after the release of patch 1.4.0, many players did not know how good the obsidian blade or the old core leather gloves were. The power of weapon skills is not surprising in World of Warcraft. Therefore, our goal is not to try to recreate a specific experience that can never be completely regained in 2005, but to accurately restore the original game mechanics and statistics to the final and perfection before the “burning expedition”. status. This task was the backbone of the WoW Classic design from the start.
While the content will be gradually unlocked to allow each RAID layer to illuminate, systems such as battlefield mechanisms and statistics for existing projects will be set to the final 1.12 condition. This should alleviate the pressure on the player. What else do you want to know? Pay attention to MMORPGPowerlevel news to provide more knowledge, to figure out what we will do next, maybe you need some cheap wow gold to get more WOW Armor, Skills and give fans a different experience.
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